Aug 09, 2010, 02:54 PM // 14:54 | #1 | |
Ascalonian Squire
Join Date: Jul 2010
Location: Vancouver Island, BC
Guild: Halo Combat Evolved-Super Snipers
Profession: R/
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Clarification on Nature Spirits.
Clarification, please. I was told IG to not use favorable winds because all foe within range have the advantage also. I don't agree but I have not found anyone that knows for sure.
The description for frozen soil is similar to favorable winds, "non-spirit creatures within its range" which effects everyone, so possibly this person was correct. Favorable Winds Quote:
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Aug 09, 2010, 03:24 PM // 15:24 | #2 |
Jungle Guide
Join Date: Feb 2008
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They affect anyone in range. Friend or foe.
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Aug 09, 2010, 03:24 PM // 15:24 | #3 |
Frost Gate Guardian
Join Date: Sep 2009
Location: USEast
Guild: Guildless
Profession: W/
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Kumu Honua beat me to it; a spirit anyone places effects ALL non-spirit creatures within range. Enemy spirits that help them also help you, while friendly spirits also help them.
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Aug 09, 2010, 03:44 PM // 15:44 | #4 | |
Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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Quote:
As a general rule though, you should only use FW if there are several Rangers in your group. If you are the only Ranger, it would be better to use Read The Wind. (RTW is a preparation though, so it doesn't work with Barrage or Volley.) For WiK content it's best just to not use FW at all. Also, yes, Frozen Soil is the same, it prevents anyone (within range), friend or foe, from resurrecting. However, depending upon how well your party can stay alive, FS can be very useful in WiK content. If you use FS, I would tend to keep the number of points in Wilderness Survival at a minimum to reduce the time the FS stays up, so that you don't have to wait around too long to rez people should party members die. (And/or have someone with the Rit skills to kill FS when needed.) Last edited by Quaker; Aug 09, 2010 at 03:47 PM // 15:47.. |
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Aug 09, 2010, 03:49 PM // 15:49 | #5 |
Academy Page
Join Date: Mar 2007
Guild: PxKs
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Yeah, it's funny to fight them horsies people in EotN with a Dervish since they always have a Symbiosis nature spirit somewhere around lol.
Or fight Kournan's with my Paragon or Warrior and their use of Infuriating Heat nature spirit...... I am not sure if it helps them more then me though, but I seriously doubt it. |
Aug 09, 2010, 06:13 PM // 18:13 | #6 |
Wilds Pathfinder
Join Date: Jun 2010
Guild: [aRIN]
Profession: R/
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You can still take FW in plenty of areas with few or no rangers. Best to avoid it in places like Echovald Forest, Kourna or anywhere with charr. When you go to do a mission or quest, look it up on the wiki and read the list of foes.
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Aug 09, 2010, 07:14 PM // 19:14 | #7 |
Pre-Searing Cadet
Join Date: Jul 2010
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The only extra thing to add would be, I like read the winds more in general...Especially when you're exploring an area, or "chasing" mobs around the map. Cause I tend to get out of range of FW.
FW is good when you need to "hold" and area. There are several missions that you need to defend a place/ someone and FW is really good in that situation. |
Aug 10, 2010, 04:07 AM // 04:07 | #8 |
Jungle Guide
Join Date: Dec 2008
Location: Alabama
Profession: A/
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actually WINDS is the only nature ritual spirit that ONLY effects foes...
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Aug 10, 2010, 07:32 AM // 07:32 | #9 | |
Forge Runner
Join Date: Sep 2007
Location: Right here
Guild: Ende
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Quote:
The ingame Favorable Winds effects all creatures, friends or foes. You can test his by going up to a group of foes that uses this spirit. If it effects you, then yours will also logically effect them. Edit: nvm. didnt think about the EotN PvE skill. oops |
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Aug 10, 2010, 02:29 PM // 14:29 | #10 |
Ascalonian Squire
Join Date: Jul 2010
Location: Vancouver Island, BC
Guild: Halo Combat Evolved-Super Snipers
Profession: R/
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Thank you, now it is clear.
I have been refraining from using FW just encase and rethinking my skill bar. Usually in the time it takes to cast FW I have missed a lot of the fight so I don't bother with it. |
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